EDUCATIONAL BOARD GAMES
The educational board games developed during the "Game On" project concentrate on specific learning outcomes that develop entrepreneurial skills such as leadership, communication, decision-making, financial literacy, problem-solving, time management and planning.
The print-to-play, downloadable versions of the board games will be released weekly in this section and will remain accessible in this website throughout the life of the project.
"PITCH PERFECT"
Aim: To create and pitch business ideas.
Learning objectives:
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To practice brainstorming product and service ideas to satisfy a specific need of a target group.
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To get to know the structure of a 30-second pitch and tips for making a better pitch;
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To train confidence while pitching an idea.
Target group: Young people 14+.
"HOLLAND'S HOLIDAY ADVENTURE"
Aim: To analyze and understand the types of entrepreneurship styles that fit us the best.
Learning objectives:
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To understand personal attributes and abilities related to six profiles: Artistic, Conventional, Realistic, Enterprising, Social and Investigative;
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To identify your own personality types based on Holland Codes;
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To undergo a self-assessment progress including a set of different factors:
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How an individual sees oneself.
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How others see the individual.
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How the individual perceives others sees them.
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How the individual perceives the individual sees oneself.
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Target group: Young people 14-17 years old.
"ROADS2ENTREPRENEURSHIP"
Aim: To introduce the topic of entrepreneurship and the different important elements when becoming an entrepreneur in the form of 5 roads: Experience, Knowledge, Mentorship, Network and Planning.
Learning objectives:
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To understand the importance of networking, having specific knowledge and getting experience by learning from mistakes and trying out.
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Getting inspired by and learning from successful entrepreneurs.
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Getting to know what you need to plan when starting a business.
Target group: Young people 14+.
"COPPER BOTTOMED"
Aim: To develop your company into a sustainable business with social impact.
Learning objectives:
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To understand and practice basic managerial decisions of a company.
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To learn about various ways a company can increase their social impact.
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To practice managing simple accounting of a small business.
Target group: Young people interested in entrepreneurship aged 16+.